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This stylish prototype combat system gained over 50,000 views on YouTube. It was based on the manga Berserk by Kentaro Miura. I envisioned the combat to use character action elements with an emphasis on close quarters encounters. Understanding the importance of frame data as well as weight when it comes to combat was one of my objectives for this system.
Engine | Unreal Engine 4 Duration | Three Weeks Team Size | Solo Roles | Combat Designer, Programmer




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RESPONSIBILITIES
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Designed and implemented attacks, arm canon and dash using Unreal Engine Blueprint.
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Implemented hit detection, camera shake, field of view, VFX and knockback for game feel.
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Implemented audio, and visual effects.
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