
CRAFTING MEMORABLE FIGHTS, SMART FOES, AND MEANINGFUL PLAY.
My interest in combat design began thirteen years ago when I created a fighting game using the MUGEN engine. Throughout this process, I focused on adjusting hit stun values, balancing character stats, and fine-tuning animation frame data.
In addition to combat design, I studied general design and illustration, which cultivated a detail-oriented approach to refining melee combat mechanics. The skills I acquired greatly enhanced my interdisciplinary communication, enabling effective collaboration with various departments in game development, from animation to concept art and visual effects.
I also have a keen interest in Enemy AI design, enriching the gameplay experience through challenging and engaging opponents.
While I’m passionate about combat in games, I also enjoy geeking out over Dragon Ball, analyzing classic martial arts films, and crafting theories about the latest One Piece episodes. Let’s connect—my email is in the footer below!