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CRAFTING MEMORABLE FIGHTS, SMART FOES, AND MEANINGFUL PLAY.

My interest in combat design began thirteen years ago when I created a fighting game using the MUGEN engine. Throughout this process, I focused on adjusting hit stun values, balancing character stats, and fine-tuning animation frame data.

In addition to combat design, I studied general design and illustration, which cultivated a detail-oriented approach to refining melee combat mechanics. The skills I acquired greatly enhanced my interdisciplinary communication, enabling effective collaboration with various departments in game development, from animation to concept art and visual effects.

 

I also have a keen interest in Enemy AI design, enriching the gameplay experience through challenging and engaging opponents.

While I’m passionate about combat in games, I also enjoy geeking out over Dragon Ball, analyzing classic martial arts films, and crafting theories about the latest One Piece episodes. Let’s connect—my email is in the footer below!

BADER ALQAHTANI

COMBAT DESIGNER / ENEMY DESIGNER

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