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PASSION FOR ENGAGING COMBAT DESIGN

My interest in combat design began thirteen years ago when I created a fighting game using the MUGEN engine. Throughout this process, I focused on adjusting hit stun values, balancing character stats, and fine-tuning animation frame data.

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In addition to combat design, my background in general design and illustration has honed my attention to detail, particularly when refining melee combat mechanics. This diverse skill set has also strengthened my ability to communicate across disciplines, fostering effective collaboration with teams such as animation, concept art, and visual effects.

 

I also have a keen interest in Enemy AI design, enriching the gameplay experience through challenging and engaging opponents.

While I’m passionate about combat in games, I also enjoy geeking out over Dragon Ball, analyzing classic martial arts films, and crafting theories about the latest One Piece episodes. Let’s connect—my email is in the footer below

BADER ALQAHTANI

COMBAT DESIGNER / ENEMY DESIGNER

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