COMBAT DESIGNER BASED IN NEW YORK.
My interest in combat began twelve years ago when I designed and developed a fighting game using an engine called MUGEN. I was tweaking hit stun, balancing character stats, and adjusting animation frame data.
I also studied general design and illustration, giving me a detail-oriented approach to visuals and graphics. The skills I gained improved my interdisciplinary communication skills, allowing me to collaborate with various departments in game development.
I currently work as a Combat Designer at Studio Pixanoh -- an indie studio comprised of AAA talent from Bethesda, Riot Games, and Activision Blizzard. I am also a graduate of the NYU Game Center.
While I love combat in games, you can find me geeking out about Dragon Ball, analyzing old-school Martial Arts movies, or crafting theories about the latest One Piece episodes.